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2015-09-27 03:06:48 by zzulian

As we all know, finishing a project and more specially a game is not an easy task. Many game projects started and just a few have seen an end. Espacially when the game is not well thought and too ambitious, the probability to finish it is close from zero. So this time I decided to make a game, with a simple design but enough complex to get some interest, since a long time ago I would to make a game like a bit Heroes (an old MS-DOS game), but also would like to generate a castle randomly. I've chosen a game title not very orginal, but it is what it is, a little Kingdom simulator.

Here a screenshot of the mainmenu"


So the goal is to manage a little kingdom, each day you have to choose some action, some events occure. Your goal is to make your kingdom survive as long as possible.

Here the main game screen:


So you can choose which part of your kingdom you want to develop, you can also hire a hero, and give a quest to  him. Depending your action, your castle can grow, and it will look like different each time you play. For that, I just made a little algoithm that generate a castle.

Here some kind of castles that the algorithm can generate:


Recent Game Medals

Special1 5 Points Shoot down two Big Rockets at once Medal Stats.
Stack30 Lvl1 5 Points Destroy 30 rockets without missing a shot in Level 1 Medal Stats.
Combo3 Lvl1 5 Points Take down 3 rockets with one shot in Level 1 Medal Stats.
All These Demons 5 Points Find Fragment 1. Medal Stats.
Freddy 50 Points Kill 750 enemy soldiers Medal Stats.
Serial Killer 25 Points Kill 20 enemy soldiers in the first 60 seconds Medal Stats.
Conqueror 10 Points Occupy 150 land tiles Medal Stats.
Foreman 25 Points Build 100 structures Medal Stats.
Spender 50 Points Spend 10000 golds Medal Stats.
Dodger 5 Points Build at least three structures on the enemy attack path Medal Stats.

Total Medals Earned: 21 (From 7 different games.)

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