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zzulian

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KingdomSim

Posted by zzulian - September 27th, 2015


As we all know, finishing a project and more specially a game is not an easy task. Many game projects started and just a few have seen an end. Espacially when the game is not well thought and too ambitious, the probability to finish it is close from zero. So this time I decided to make a game, with a simple design but enough complex to get some interest, since a long time ago I would to make a game like a bit Heroes (an old MS-DOS game), but also would like to generate a castle randomly. I've chosen a game title not very orginal, but it is what it is, a little Kingdom simulator.

Here a screenshot of the mainmenu"

4479382_144333638431_sc1.png

So the goal is to manage a little kingdom, each day you have to choose some action, some events occure. Your goal is to make your kingdom survive as long as possible.

Here the main game screen:

4479382_144333683682_sc2.png

So you can choose which part of your kingdom you want to develop, you can also hire a hero, and give a quest to  him. Depending your action, your castle can grow, and it will look like different each time you play. For that, I just made a little algoithm that generate a castle.

Here some kind of castles that the algorithm can generate:

4479382_144333734271_c1.png4479382_144333736071_c2.png4479382_144333739662_c4.png4479382_144333741021_c5.png


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