As we all know, finishing a project and more specially a game is not an easy task. Many game projects started and just a few have seen an end. Espacially when the game is not well thought and too ambitious, the probability to finish it is close from zero. So this time I decided to make a game, with a simple design but enough complex to get some interest, since a long time ago I would to make a game like a bit Heroes (an old MS-DOS game), but also would like to generate a castle randomly. I've chosen a game title not very orginal, but it is what it is, a little Kingdom simulator.
Here a screenshot of the mainmenu"
So the goal is to manage a little kingdom, each day you have to choose some action, some events occure. Your goal is to make your kingdom survive as long as possible.
Here the main game screen:
So you can choose which part of your kingdom you want to develop, you can also hire a hero, and give a quest to him. Depending your action, your castle can grow, and it will look like different each time you play. For that, I just made a little algoithm that generate a castle.
Here some kind of castles that the algorithm can generate: