Working on a new game: Darkspace. Inspired by Faster than Light but in this game, you lead a small fleet and you don't need to focus on the crew.
The context: After a long war, you lead the last empire fleet against the Rebels. Your main goal is is the conquest of the lost sectors. During your conquest some pirate fleets may arise. Random events will also occur, like solar-flares, nebula...
Game objects:
Map:
0: neutral sector
1: Rebels controlled sector
2: Empire's controlled sector
3: Pirate command ship detected
4: Rebel command ship
5: Danger: Asteroids
6: Pirate fleet detected
To do:
- Displaying some important informations on the strategic map like the enemy cammander's position. Position of asteroids. (75% done)
- Effect of Nebula: displaying a warning message from the fleet commander then energy shut down.(100% done)
- Making the board journal (0% done)
- When entering a new sector, displaying some informations about it.(75% done)
- Loding a sector from an xml file (0% done)