Looks like a tile-based system.
I can give you a tip on programming rouge-like level designs:
Use a psuedo-random number generator to shuffle tilemap data
as if it were a 2D rubix cube.
Also: MineCraft uses perlin noise for their map generation.
And sorry, it was just brought to my attention that my inbox is full!
MakeGamesHappen
Looks like a tile-based system.
I can give you a tip on programming rouge-like level designs:
Use a psuedo-random number generator to shuffle tilemap data
as if it were a 2D rubix cube.
Also: MineCraft uses perlin noise for their map generation.
And sorry, it was just brought to my attention that my inbox is full!
-John Mark